Continuing our build-up to Debug Indie Game Awards 2024 and discovering more great indie games! Ahead of the big night, we spoke to Tom Hardwidge from Tall Story Games who has 2 nominated on the night with Lucy Dreaming (ICYMI) and Heir of the Dog (Most Anticipated)…
THE JOURNALIX: You accidentally became a video games developer, right?
TOM HARDWIDGE: Well, sort of. I run a digital marketing agency with my wife, and we were approached by one of our clients (The Roman Baths museum in Bath) to see if we were interested in creating an online game to support one of their promotional campaigns.
POINT & CLICK ADVENTURES
During the meeting, I jotted down a couple of ideas and, immediately, my mind started to picture the game as an old-school point & click adventure like Monkey Island, Day of the Tentacle and the LucasArts classics I adored growing up.
We pitched this idea to the client and they loved it. This then gave us a window of about three months to design and develop the game, called Where’s my Cloak. At this point, I had never heard of “indie developers” or “game engines”. So, instead, developed the whole game from scratch in HTML and JavaScript.
We finished the game on schedule and delivered it to the client. But now that I had created the framework for the game, I was keen to re-purpose it for a new game at some point. The opportunity for that came during the first UK COVID lockdown in March 2020…
LOCKDOWN
I used my existing code to develop a new game called Lockdown. Thus is another point & click adventure but about home-schooling, Zoom meetings, hand sanitiser and running out of bog roll!
THE J: Is your Lockdown game still available?
THE J: Is Lucy Dreaming in the Sky with Diamonds…?
TOM HARDWIDGE: A couple of people have asked this, but it’s not a reference to LSD. It’s just a play on words for “Lucid Dreaming”, where someone attempts to influence their own dreams.
THE J: You wouldn’t be alone to be influenced by The Beatles, The Simpsons have done it…
TOM HARDWIDGE: I am a huge Simpsons fan, and there are a couple of subtle references to Simpsons gags in the game. I grew up watching British comedies like Black Adder, Monty Python and Red Dwarf, so I’d say that the sarcastic and sardonic humour in the game is more heavily influenced by them than anything else.
HEIR OF THE DOG
THE J: Is there already a published version of Heir of the Dog? If so, how will this differ?
TOM HARDWIDGE: Heir of the Dog is my brand new game which is in production right now! Back in October 2020, I was in the process of developing Lucy Dreaming, but decided to take a bit of a break to take part in a game jam run by the UK’s Adventure Game Expo AdventureX.
In twelve days, using my new favourite game engine, Visionaire Studio, I created Hair of the Dog.
This was a short, free point & click adventure inspired by Jekyll & Hyde and set in Victorian London. I decided to release it on Steam and mobile as a bit of a test case… And, since then, it has been downloaded over 50,000 times!
While I was completing the development of Lucy Dreaming, at the back of my mind I was always thinking “I really want to make a full-length version of Hair of the Dog.” So, once Lucy Dreaming had been released, I started working on a playable demo. Now called Heir of the Dog, the demo is similar to the original jam game in terms of the puzzle design. But the UI, artwork, voices and music have all been overhauled to create much more atmospheric and high quality gameplay.
CONSOLE VERSIONS
THE J: Are there any plans to port the game over to home consoles? Personally I would love this! Nintendo Switch seems to be the port of choice these days for indies, why do you think this is?
TOM HARDWIDGE: Absolutely, Lucy Dreaming is available on the Nintendo Switch and Xbox already, and I have the same plans for Heir of the Dog.
DEBUG INDIE GAME AWARDS
THE J: What does it mean to get a nomination at this year’s Debug Awards?
TOM HARDWIDGE: I’m absolutely thrilled. Being nominated for any award is always an amazing feeling!
I originally met the founders of Debug at OLL22 and have kept in contact with them ever since, they are truly some of the most passionate advocates of indie games I have ever had the pleasure to meet. I was incredibly proud to have Lucy Dreaming reviewed in issue 1 of Debug Magazine, and the demo of Heir of the Dog will also be available to play at Debug U, prior to the award ceremony.
THE J: And what will you do if you win?
TOM HARDWIDGE: Wow, I’m not even thinking that far ahead! Point & click adventure games are pretty niche, and both Lucy Dreaming and Heir of the Dog are up against some other incredible indie games in their respective categories. I also know many of the other developers personally so, whoever wins on the night, I’ll be delighted for them.
END GOAL
THE J: What does the future hold for you in gaming?
TOM HARDWIDGE: I’m taking it one game at a time. At the moment, I am still continuing to work on marketing projects, supporting both our businesses.
The end goal would be to make Tall Story Games fully-sustainable. So I can feel free to spend more of my time making games without feeling guilty! I do pretty much everything related to the production of the games, from the design and artwork to the development and publishing… I love every single part of the process and, as such, struggle with reconciling it as “work”.
Surely, if it was “real” work, it wouldn’t be this much fun!